loot boxes) - which may be the reason why Diablo Immortal didn't launch worldwide. Specifically, Legendary Gems aren't even a guaranteed drop for paying players, as they are only randomly awarded upon purchasing Legendary Crests (i.e. And paying a lot, with some calculations putting a final build in Diablo Immortal at 40,000-100,000 of gem-hunting currency for max 5 star awakened everything. Matt and Michael of Bellular News also make an argument that Diablo Immortal's Legendary Gems are a deliberately convoluted system, explaining that it would take roughly 10 years of playtime for a F2P player to fully kit out a character in the game's current iteration. As of right now, F2P players cannot earn top-rated Legendary Games, which are only available via some of the game's monetization options, and fully maxing-out a character effectively costs $110,000 in the game's current economy. These are one of the characters' three progression pillars alongside regular gear and XP level, and they dictate one's endgame-tier progression beyond what is possible simply by reaching Diablo Immortal's level cap. Ofc, was the smart way to max out is to sell useless 5/5, 4/5 star gems for gem power, and then buying the desired 5/5 gems with platinum. Forever, until they stop updating the game. Bellular News' recent video, is that Diablo Immortal allows players to buy the so-called Legendary Gems. Also, as we get updates- it’s essentially guaranteed that stronger gems will be introduced, and so the price will continually go up and up and up.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |